# Peter Stone's Selected Publications

Classified by TopicClassified by Publication TypeSorted by DateSorted by First Author Last NameClassified by Funding Source

## On-Line Evolutionary Computation for Reinforcement Learning in Stochastic Domains

Shimon Whiteson and Peter Stone. On-Line Evolutionary Computation for Reinforcement Learning in Stochastic Domains. In Proceedings of the Genetic and Evolutionary Computation Conference, pp. 1577–84, July 2006.
GECCO 2006

### Abstract

In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary computation is one of the most promising approaches to reinforcement learning but its success is largely restricted to off-line scenarios. In on-line scenarios, an agent must strive to maximize the reward it accrues while it is learning. Temporal difference (TD) methods, another approach to reinforcement learning, naturally excel in on-line scenarios because they have selection mechanisms for balancing the need to search for better policies (exploration) with the need to accrue maximal reward (exploitation). This paper presents a novel way to strike this balance in evolutionary methods by borrowing the selection mechanisms used by TD methods to choose individual actions and using them in evolution to choose policies for evaluation. Empirical results in the mountain car and server job scheduling domains demonstrate that these techniques can substantially improve evolution's on-line performance in stochastic domains.

### BibTeX Entry

@InProceedings{GECCO06-shimon,
author="Shimon Whiteson and Peter Stone",
title="On-Line Evolutionary Computation for Reinforcement Learning in Stochastic Domains",
booktitle="Proceedings of the Genetic and Evolutionary Computation Conference",
month="July",year="2006",
pages="1577-84",
abstract={
In \emph{reinforcement learning}, an agent
interacting with its environment strives to learn a
policy that specifies, for each state it may
encounter, what action to take.  Evolutionary
computation is one of the most promising approaches
to reinforcement learning but its success is largely
restricted to \emph{off-line} scenarios.  In
\emph{on-line} scenarios, an agent must strive to
maximize the reward it accrues \emph{while it is
learning}.  \emph{Temporal difference} (TD) methods,
another approach to reinforcement learning,
naturally excel in on-line scenarios because they
have selection mechanisms for balancing the need to
search for better policies (\emph{exploration}) with
the need to accrue maximal reward
(\emph{exploitation}).  This paper presents a novel
way to strike this balance in evolutionary methods
by borrowing the selection mechanisms used by TD
methods to choose individual actions and using them
in evolution to choose policies for evaluation.
Empirical results in the mountain car and server job
scheduling domains demonstrate that these techniques
can substantially improve evolution's on-line
performance in stochastic domains.
},
wwwnote={<a href="http://www.sigevo.org/gecco-2006/">GECCO 2006</a>},
}


Generated by bib2html.pl (written by Patrick Riley ) on Sun Mar 01, 2015 00:34:23