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Prioritized Role Assignment for Marking

Patrick MacAlpine and Peter Stone. Prioritized Role Assignment for Marking. In Sven Behnke, Daniel D. Lee, Sanem Sariel, and Raymond Sheh, editors, RoboCup 2016: Robot Soccer World Cup XX, Lecture Notes in Artificial Intelligence, Springer Verlag, Berlin, 2016.
Accompanying videos at http://www.cs.utexas.edu/ AustinVilla/sim/3dsimulation/AustinVilla3DSimulationFiles/2016/html/marking.html

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Abstract

This paper presents a system for marking or covering players on an opposing soccer team so as to best prevent them from scoring. A basis for the marking system is the introduction of prioritized role assignment, an extension to SCRAM dynamic role assignment used by the UT Austin Villa RoboCup 3D simulation team for formational positioning. The marking system is designed to allow for decentralized coordination among physically realistic simulated humanoid soccer playing robots in the partially observable, non-deterministic, noisy, dynamic, and limited communication setting of the RoboCup 3D simulation league simulator. Although it is discussed in the context of the RoboCup 3D simulation environment, the marking system is not domain specific and can readily be employed in other RoboCup leagues as prioritized role assignment generalizes well to many realistic and real-world multiagent systems.

BibTeX

@incollection{LNAI16-MacAlpine,
  author = {Patrick MacAlpine and Peter Stone},
  title = {Prioritized Role Assignment for Marking},
  booktitle = {{R}obo{C}up 2016: Robot Soccer World Cup {XX}},
  Editor={Sven Behnke and Daniel D. Lee and Sanem Sariel and Raymond Sheh},
  Publisher="Springer Verlag",
  address="Berlin",
  year="2016",
  series="Lecture Notes in Artificial Intelligence",
  abstract={
    This paper presents a system for marking or covering players on an opposing 
soccer team so as to best prevent them from scoring.  A basis for the marking 
system is the introduction of prioritized role assignment, an extension to 
SCRAM dynamic role assignment used by the UT Austin Villa RoboCup 3D simulation 
team for formational positioning.  The marking system is designed to allow for 
decentralized coordination among physically realistic simulated humanoid soccer 
playing robots in the partially observable, non-deterministic, noisy, dynamic, 
and limited communication setting of the RoboCup 3D simulation league 
simulator.  Although it is discussed in the context of the RoboCup 3D 
simulation environment, the marking system is not domain specific and can 
readily be employed in other RoboCup leagues as prioritized role assignment 
generalizes well to many realistic and real-world multiagent systems.
  },
  wwwnote={Accompanying videos at <a href="http://www.cs.utexas.edu/~AustinVilla/sim/3dsimulation/AustinVilla3DSimulationFiles/2016/html/marking.html">http://www.cs.utexas.edu/~AustinVilla/sim/3dsimulation/AustinVilla3DSimulationFiles/2016/html/marking.html</a>}
}

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