Main Page   Modules   Namespace List   Class Hierarchy   Compound List   File List   Compound Members   File Members   Related Pages  

structNode Class Reference

Struct type node. More...

#include <ast.h>

Inheritance diagram for structNode::

sueNode typeNode Node List of all members.

Public Methods

 structNode (const Coord coord=Coord::Unknown)
 Create new struct type. More...

virtual ~structNode ()
 Destroy a structNode. More...

virtual Nodeclone () const
 Clone the input node. More...

Type predicates
These methods support a variety of useful type predicates, most of which are self-explanatory. Each typeNode subclass overrides the methods for which it returns true. See typeNode for details.

virtual bool is_aggregate () const
AST Traversal
Methods to uniformly traverse the AST. See the documentation in the Node class.

virtual void visit (Visitor *the_visitor)
 Dispatch a Visitor. More...

virtual void walk (Walker &the_walker)
 Dispatch a Walker. More...

virtual Nodechange (Changer &the_changer, bool redispatch=false)
 Dispatch a Changer. More...


Detailed Description

Struct type node.

This class represents struct types. Note that it does not represent the definition of the structs, but just an instant of the type. For example, in the declaration "struct A * x;" the AST built would look like this: declNode "x" --> ptrNode --> structNode. The actual definition resides in an suespecNode.

The NodeType is Struct.

See also:
sueNode , suespecNode


Constructor & Destructor Documentation

structNode::structNode const Coord    coord = Coord::Unknown
 

Create new struct type.

The new struct type has no tag and doesn't refer to any definition. Use the sueNode::spec() methods to get and set the reference to the definition, which also contains the name.

Parameters:
coord  the location of the construct in the source file.

structNode::~structNode   [virtual]
 

Destroy a structNode.

Warning:
Do not use the destructors to delete AST nodes. Instead, rely on the node garbage collector.


Member Function Documentation

Node * structNode::change Changer   the_changer,
bool    redispatch = false
[virtual]
 

Dispatch a Changer.

This abstract method works much the walker, but allows the tree to be changed.

Parameters:
the_changer  the specific Changer object to use.
redispatch  pass true to revisit parts of the tree that have changed.

Reimplemented from Node.

virtual Node* structNode::clone   const [inline, virtual]
 

Clone the input node.

This is not a "deep" clone, so be careful. For a deep clone, use the clone_changer class.

Returns:
a shallow copy of the node (no subtrees are copied).

Reimplemented from Node.

virtual bool structNode::is_aggregate   const [inline, virtual]
 

Reimplemented from typeNode.

void structNode::visit Visitor   the_visitor [virtual]
 

Dispatch a Visitor.

This abstract method is the entry point for the visitor design pattern. Each node subclass defines a visit() method that calls the appropriate at_ method in the visitor. For more information see the Visitor documentation.

Parameters:
the_visitor  the specific Visitor object to use.

Reimplemented from Node.

void structNode::walk Walker   the_walker [virtual]
 

Dispatch a Walker.

This abstract method works much like the visitor, but instead walks the entire underlying subtree calling the appropriate at_ method at each node. For more information see the Walker documentation.

Parameters:
the_walker  the specific Walker object to use.

Reimplemented from Node.


The documentation for this class was generated from the following files:
Generated on Thu Jan 10 12:06:34 2002 for C-Breeze by doxygen1.2.13.1 written by Dimitri van Heesch, © 1997-2001