NERO: NeuroEvolving Robotic Operatives
Active from 2003 - 2009
The goal of the NERO project is to demonstrate how Artificial Intelligence can be used effectively in games. NERO is a game prototype where an AI technique called Neuroevolution is used to train simulated robotic agents to cope with changing environments and situations. The agents operate autonomously, directed by the player who acts as a trainer for his or her team. The project is a collaboration of the Digital Media Collaboratory (DMC) of the IC2 Institute and the Neural Networks Research Group at the Department of Computer Sciences (UTCS) at the University of Texas at Austin.

For more information visit the Project NERO Website

Our paper Evolving Neural Network Agents in the NERO Video Game won the Best Paper Award at the IEEE 2005 Symposium on Computational Intelligence and Games.
Kenneth Stanley Postdoc (Alumni) kstanley@cs.ucf.edu
Bobby Bryant Ph.D. Student (Alumni) bdbryant@cse.unr.edu
Risto Miikkulainen Professor risto@cs.utexas.edu
Aliza Gold Collaborator aliza@icc.utexas.edu
Igor V. Karpov Ph.D. Student ikarpov@cs.utexas.edu
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Evaluation Methods for Active Human-Guided Neuroevolution in Games 2012
Igor Karpov, Leif Johnson, Vinod Valsalam and Risto Miikkulainen
Multiagent Learning through Neuroevolution 2012
Risto Miikkulainen, Eliana Feasley, Leif Johnson, Igor Karpov, Padmini Rajagopalan, Aditya Rawal, and Wesley Tansey
Assisting Machine Learning Through Shaping, Advice and Examples 2011
Igor Karpov, Vinod Valsalam and Risto Miikkulainen
Human-Assisted Neuroevolution Through Shaping, Advice and Examples 2011
Igor V. Karpov, Vinod K. Valsalam and Risto Miikkulainen
Computational Intelligence in Games 2006
Risto Miikkulainen, Bobby D. Bryant, Ryan Cornelius, Igor V. Karpov, Kenneth O. Stanley, and Chern Han Yong
Creating Intelligent Agents in Games 2006
Risto Miikkulainen
Real-Time Evolution of Neural Networks in the NERO Video Game 2006
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen
Academic AI and Video Games: A Case Study of Incorporating Innovative Academic Research into a Video Game Prototype 2005
Aliza Gold
Evolving Neural Network Agents in the NERO Video Game 2005
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen
Incorporating Advice into Evolution of Neural Networks 2005
Chern Han Yong, Kenneth O. Stanley, and Risto Miikkulainen
Real-Time Learning in the NERO Video Game 2005
Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen, Thomas D'Silva, and Aliza Gold
Real-time Neuroevolution in the NERO Video Game 2005
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen
Retaining Learned Behavior During Real-Time Neuroevolution 2005
Thomas D'Silva, Roy Janik, Michael Chrien, Kenneth O. Stanley and Risto Miikkulainen
OpenNERO OpenNERO is a general research and education platform for artificial intelligence. The platform is based on a simulatio... 2010

rtNEAT C++ The rtNEAT package contains source code implementing the real-time NeuroEvolution of Augmenting Topologies method. In ad... 2006