Date | Title | Readings and Assignments | Extras | |
1/21 | Introduction to Course and Computer Graphics | |||
1/21 | Displays and Frame Buffers | Read: • Class syllabus • Angel, pp.19-31 [reader pp. 153-168]. • Hearn & Baker, pp. 35-49 [reader pp. 83-90]. • OpenGL Programming Guide • First four sections of chapter 2 • First section of chapter 6 Optional: • Foley et al., sections 1.5, 4.2-4.5 • I.E. Sutherland. Sketchpad: a man-machine graphics communication system. Proceedings of the Spring Join Computer Conference, pp. 329-346, 1963. • T.H. Myer & I.E. Sutherland. On the design of display processors. Communications of the ACM 11(6): 410-414, 1968. |
LCD Displays | |
1/23 |
Project #1
assigned.
Read: |
Continuous 1D convolution, |
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1/26 |
Read: Recommended: • Don P. Mitchell and Arun N. Netravali, “Reconstruction Filters in Computer Computer Graphics,” Computer Graphics 22(4), Proceedings of SIGGRAPH 88, pp. 221-228, 1988. |
Continuous 1D convolution, |
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1/28 | Image Processing |
Read: • Jain, Kasturi, Schunck, Machine Vision, McGraw-Hill, 1995. Sections 4.2-4.4,4.5(intro), 4.5.5, 4.5.6, 5.1-5.4. [Course reader, subset of pp. 91-152] |
Discrete 1D convolution | |
1/30 |
Read: • Watt, Section 14.1 |
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2/2 |
Read: Recommended: • Ron Bracewell, The Fourier Transform and Its Applications, McGraw-Hill. |
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2/4 |
Read: Recommended: • Ron Bracewell, The Fourier Transform and Its Applications, McGraw-Hill. |
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2/6 | Affine Transformations |
Read:
Optional: |
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2/9 | Shading |
Read:
Optional: |
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2/11 |
Project #2
assigned
Read:
Optional: |
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2/13 |
Read:
Optional: |
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2/16 |
Anti-aliased and accelerated ray tracing
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Read:
Optional: |
Nyquist limit | |
2/18 |
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Read:
Optional: |
Nyquist limit | |
2/20 | Distribution Ray Tracing |
Read:
Optional: |
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2/23 | Distribution Ray Tracing II |
Read:
Optional: |
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2/25 | Texture mapping |
Read:
Recommended:
Optional: |
Texture Mapping Primitives | |
2/27 | Bump, displacement, environment maps, mipmaps |
Read:
Recommended:
Optional: |
Texture Mapping Primitives | |
3/2 | OpenGL |
Read: • Watt, Section 5.2.2 – 5.2.4, 6.3, 6.6 (esp. intro and subsections 1, 4, and 8–10)
Optional: |
Perspective Camera Transformations, Hitchcock, Z-buffer | |
3/4 | Graphics Pipeline | |||
3/6 | Shaders | |||
3/9 | Projections and z-buffers |
Project #3 assigned. (Due Fri Apr. 3; No artifact) |
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3/11 |
Read: |
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3/23 |
Read: • Witkin, Particle System Dynamics, SIGGRAPH ’97 course notes on Physically Based Modeling. [Course reader pp. 283-294] • Witkin and Baraff, Differential Equation Basics, SIGGRAPH ’01 course notes on Physically Based Modeling. [Course reader pp. 275-282]
Optional: |
Physically Based Modeling course, Cloth, Fish, Snake, Soda Constructor | ||
3/25 |
Read: • Witkin, Particle System Dynamics, SIGGRAPH ’97 course notes on Physically Based Modeling. [Course reader pp. 283-294] • Witkin and Baraff, Differential Equation Basics, SIGGRAPH ’01 course notes on Physically Based Modeling. [Course reader pp. 275-282]
Optional: |
Physically Based Modeling course, Cloth, Fish, Snake, Soda Constructor | ||
3/27 | Parametric curves |
Project #4 assigned (Due Fri Apr 17; artifact due Fri Apr 24)
Read:
Optional: (non-uniform B-Splines; NURBS; continuity) |
Siggraph curve applet German CAGD applet kit Basis and knots applet German applet with basis functions U. Michigan curve applet |
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3/30 | Parametric curves II - Polar Form |
Final Project assigned (Proposal Due Monday Apr 7; Report Due Tuesday May 12; Demo Wednesday May13)
Read:
Optional: (non-uniform B-Splines; NURBS; continuity) |
Siggraph curve applet German CAGD applet kit Basis and knots applet German applet with basis functions U. Michigan curve applet |
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4/1 |
Optional: • Bartels, Beatty, and Barsky. An Introduction to Splines for use in Computer Graphics and Geometric Modeling, 1987. [Course reader, pp. 239-247] |
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4/3 |
Optional: • Bartels, Beatty, and Barsky. An Introduction to Splines for use in Computer Graphics and Geometric Modeling, 1987. [Course reader, pp. 239-247] |
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4/17 |
Recommended: • Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications, 1996, section 6.1-6.3, A.5. [Course reader pp. 248-259 and pp. 273-274] Note: there is an error in Stollnitz, et al., section A.5. Equation A.3 should read: MV = VΛ |
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4/20 |
Recommended: • Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications, 1996, section 6.1-6.3, A.5. [Course reader pp. 248-259 and pp. 273-274] Note: there is an error in Stollnitz, et al., section A.5. Equation A.3 should read: MV = VΛ |
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4/22 |
Read:
Optional: |
Bézier patch interactive demonstration | ||
4/24 |
Recommended: |
Triangular subdivision surfaces | ||
4/27 |
Recommended: |
Triangular subdivision surfaces | ||
4/29-5/1 |
Read: |
Optical illusions, more, Rod response, cone metamers, reflective metamers, color spaces |
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5/4 | ||||
5/6 | TBD | |||
5/8 | TBD | |||