CS384G - Schedule - Spring 2017

Notes that are here for dates later than the next class day are provisional and subject to change. Lecture notes are all in PDF format.


Date Title Readings and Assignments Extras
1/17 Introduction to Course and Computer Graphics Read:
Class syllabus
• Angel, pp.19-31 [reader pp. 153-168 (157-172)].
• Hearn & Baker, pp. 35-49 [reader pp. 68-82 (72-86)].
OpenGL Programming Guide
    • First four sections of chapter 2
    • First section of chapter 6
Optional:
• Foley et al., sections 1.5, 4.2-4.5
• I.E. Sutherland. Sketchpad: a man-machine graphics communication system.   Proceedings of the Spring Join Computer Conference, pp. 329-346, 1963.
• T.H. Myer & I.E. Sutherland. On the design of display processors. Communications of the ACM 11(6): 410-414, 1968.
LCDs

1/19 Vector and Affine Math Review  

1/24

Surface Shading

Read:
• Watt, sections 6.2-6.3

Optional:
• Watt, chapter 7.

Project #1 assigned.
(Due Thursday February 16; artifact due Thursday February 23)

Szymon's BRDF viewer

1/26 Ray Tracing

Read:
• Watt, sections 1.3-1.4, 12.1-12.5.1.
• T. Whitted. An improved illumination model for shaded display. Communications of the ACM 23(6), 343-349, 1980. [Course reader, pp. 211-217 (215-221)]

Optional:
• A. Glassner. An Introduction to Ray Tracing. Academic Press, 1989.
• K. Turkowski, “Properties of Surface Normal Transformations, ” Graphics Gems, 1990, pp. 539-547. [Course reader pp. 218-226 (222-230)]


1/31

Antialiased and Accelerated Ray Tracing

Read:
• Watt, sections 12.5.3 – 12.5.4, 14.7

Optional:
• A. Glassner. An Introduction to Ray Tracing. Academic Press, 1989.

Nyquist limit
2/2

Antialiased and Accelerated Ray Tracing II

Read:
• Watt, sections 12.5.3 – 12.5.4, 14.7

Optional:
• A. Glassner. An Introduction to Ray Tracing. Academic Press, 1989.

Nyquist limit
2/7 Texture mapping

Read:
• Watt, intro to Chapter 8 and intros to 8.1, 8.4, 8.6, 8.8.

Recommended:
• Paul S. Heckbert. Survey of texture mapping. IEEE Computer Graphics and Applications 6(11): 56--67, November 1986. [Course reader pp. 227-238]

Optional:
• Watt, the rest of Chapter 8
• Woo, Neider, & Davis, Chapter 9
• James F. Blinn and Martin E. Newell. Texture and reflection in computer generated images. Communications of the ACM 19(10): 542--547, October 1976.

2/9

Monte Carlo Raytracing


2/14 Affine Transformations
Orientation and Quaternions
Read:
• Watt, Section 1.1.

Optional:
• Foley, et al, Chapter 5.1-5.5.
• David F. Rogers and J. Alan Adams, Mathematical Elements for Computer Graphics, 2nd Ed., McGraw-Hill, New York, 1990, Chapter 2.

Change of basis,
Affine Transformation Game 

2/16-2/21 Z Buffer Pipeline and OpenGL
2/23

OpenGL Programming

Project #2 assigned.
(Due Thursday March 9)

2/28

Hierarchical Modeling

Read:
• Angel, sections 9.1 - 9.6 [reader pp. 169-185]
• OpenGL Programming Guide, chapter 3 [available online]

Hierarchy of transformations


3/2 Parametric Curves

Read:
• Watt, sections 3.0 - 3.2.2 [textbook pp. 66-84]

Optional: (non-uniform B-Splines; NURBS; continuity)
• Watt, sections 3.2.3 - 3.3.2 [textbook pp. 84-94]
• Foley and vanDam, 2nd ed, pp. 480-482

Siggraph curve applet
German CAGD applet kit
Basis and knots applet
German applet with basis functions
U. Michigan curve applet
 

3/7 Interpolating Curves

Optional:
• Bartels, Beatty, and Barsky. An Introduction to Splines for use in Computer Graphics and Geometric Modeling, 1987.
[Course reader, pp. 239-247]


3/9

Subdivision Curves

Read:
Recommended:
• Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications, 1996, section 6.1-6.3, A.5.
[Course reader pp. 248-259 and pp. 273-274]
Note: there is an error in Stollnitz, et al., section A.5. Equation A.3 should read:
MV = VΛ

3/21

Particle Systems

Numeric Solution of ODEs

Project #3 assigned.
(Due Thursday April 6; artifact due Thursday April 13)

Read:
• Witkin, Particle System Dynamics,
SIGGRAPH ’97 course notes on Physically Based Modeling.
[Course reader pp. 283-294]
• Witkin and Baraff, Differential Equation Basics, SIGGRAPH ’01 course notes on Physically Based Modeling.
[Course reader pp. 275-282]

Optional:
• Hocknew and Eastwood. Computer simulation using particles. Adam Hilger, New York, 1988.
• Gavin Miller. “ The motion dynamics of snakes and worms. ” Computer Graphics 22:169-178, 1988.

Processing Orbit Demo
Processing Orbit1 Demo
Processing Fireworks Demo

3/23

Parametric Surfaces

Read:
• Watt, 2.1.4, 3.4-3.5.

Optional:
• Watt, 3.6.
• Bartels, Beatty, and Barsky. An Introduction to Splines for use in Computer Graphics and Geometric Modeling, 1987.
[Course reader, pp. 239-247]

Bézier patch interactive demonstration
3/28

Subdivision surfaces

Recommended:
• Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications, 1996, section 10.2.
[Course reader pp. 262-268]

Triangular subdivision surfaces

3/30

Orthogonal functions and Fourier series

4/4

Fourier transforms

4/6

Sampling and reconstruction

Final Project assigned.
(Proposal due Thurs April 13; Report due Sunday May 14; Demo Monday May 15)

4/11

Image processing


4/13-4/18

Vision and Color

Read:
• Glassner, Principles of Digital Image Synthesis, pp. 5-32.
[Course reader pp.1-28]
• Watt , Chapter 15.
• Brian Wandell. Foundations of Vision. Sinauer Associates, Sunderland, MA, pp. 45-50 and 69-97, 1995.
[Course reader pp. 29-34 and pp. 35-63]

Optical illusions,
more,
Rod response,
cone metamers,
reflective metamers,
color spaces

4/25-4/27

GPU Overview


Last modified: 05/04/17 by Don Fussell fussell@cs.utexas.edu