CS394R: Reinforcement Learning: Theory and Practice -- Fall 2016: Resources Page

Resources for Reinforcement Learning: Theory and Practice


Week 0: Class Overview, Introduction

  • Slides from week 0: pdf.

  • Week 1: Introduction and Evaluative Feedback

  • Slides from Tuesday: pdf.
  • Slides from Thursday: pdf.
  • The one from Shivaram Kalyanakrishnan: pdf.
  • Sections 1, 2, 4, and 5 and the proof of Theorem 1 in Section 3. The proof of Theorem 3 and the appendices are optional.
    UCB: Finite-time Analysis of the Multiarmed Bandit Problem
    Peter Auer, Nicolo Cesa-Bianchi, and Paul Fischer
    2002
  • Sections 1, 2, 3.1, 4, and 5. The details of the proof (Sections 3.2-3.4) are optional.
    Thompson Sampling: an asymptotically optimal finite-time analysis
    Emilie Kaufmann, Nathaniel Korda, and Remi Munos
    2012
  • Csaba Szepesvari's banditalgs.com.
  • Vermorel and Mohri: Multi-Armed Bandit Algorithms and Empirical Evaluation.
  • Shivaram Kalyanakrishnan and Peter Stone: Efficient Selection of Multiple Bandit Arms: Theory and Practice. In ICML 2010. Here are some related slides.
  • An RL reading list from Shivaram Kalyanakrishnan.
  • Rich Sutton's slides for Chapter 2 (1st edition): html.
  • Rich Sutton's slides for Chapter 2 (2nd edition): pdf.
  • An Empirical Evaluation of Thompson Sampling
    Olivier Chapelle and Lihong Li
    NIPS 2011

  • Week 2: MDPs and Dynamic Programming

  • Slides from week 2: pdf
  • Rich Sutton's slides for Chapter 3 (1st edition): pdf.
  • Rich Sutton's slides for Chapter 4 (1st edition): html.
  • Email discussion on the Gambler's problem.
  • A paper on "On the Complexity of solving MDPs" (Littman, Dean, and Kaelbling, 1995).
  • Pashenkova, Rish, and Dechter: Value Iteration and Policy Iteration Algorithms for Markov Decision Problems.

  • Week 3: Monte Carlo Methods and Temporal Difference Learning

  • Slides from week 3: pdf.
  • Some slides on robot localization that include information on importance sampling.
  • Harm van Seijen, Hado van Hasselt, Shimon Whiteson, and Marco Wiering, A Theoretical and Empirical Analysis of Expected Sarsa. In ADPRL 2009.
  • A paper that addresses relationship between first-visit and every-visit MC (Singh and Sutton, 1996). For some theoretical relationships see section starting at section 3.3 (and referenced appendices). The equivalence of MC and first visit TD(1) is proven starting in Section 2.4.
  • Rich Sutton's slides for Chapter 5: html.
  • Rich Sutton's old slides for Chapter 6: html.
  • Rich Sutton's updated slides for Chapter 6: pdf.
  • A Q-learning video

  • Week 4: Multi-Step Bootstrapping and Planning

  • Slides from week 4: pdf.
  • The planning ones.
  • Slides by Alan Fern on Monte Carlo Tree Search and UCT
  • On the Analysis of Complex Backup Strategies in Monte Carlo Tree Search by Khandelwal et al.
  • A Survey of Monte Carlo Tree Search Methodsby Browne et al.
    (IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 4, NO. 1, MARCH 2012)
  • The Dependence of Effective Planning Horizon on Model Accuracy
    by Nan Jiang, Alex Kulesza, Satinder Singh, and Richard Lewis.
    In International Conference on Autonomous Agents and MultiAgent Systems (AAMAS), 2015.
  • Rich Sutton's Chapter 8 slides
  • Rich Sutton's slides for Chapter 9 of the 1st edition (planning and learning): html.
  • A new survey on Bayesian RL by Ghavamzadeh et al.

  • Week 5: Approximate On-policy Prediction and Control

  • Slides from week 5: pdf.
  • Rich Sutton's slides for Chapter 8 of the 1st edition (generalization): html.
  • Rich Sutton's slides for Chapter 9: pdf
  • Evolutionary Function Approximation by Shimon Whiteson.
  • Dopamine: generalization and Bonuses (2002) Kakade and Dayan.
  • Keepaway Soccer: From Machine Learning Testbed to Benchmark - a paper that compares CMAC, RBF, and NN function approximators on the same task.
  • Residual Algorithms: Reinforcement Learning with Function Approximation (1995) Leemon Baird. More on the Baird counterexample as well as an alternative to doing gradient descent on the MSE.
  • Boyan, J. A., and A. W. Moore, Generalization in Reinforcement Learning: Safely Approximating the Value Function. In Tesauro, G., D. S. Touretzky, and T. K. Leen (eds.), Advances in Neural Information Processing Systems 7 (NIPS). MIT Press, 1995. Another example of function approximation divergence and a proposed solution.
  • Experiments with Reinforcement Learning in Problems with Continuous State and Action Spaces (1998) Juan Carlos Santamaria, Richard S. Sutton, Ashwin Ram. Comparisons of several types of function approximators (including instance-based like Kanerva).
  • Binary action search for learning continuous-action control policies (2009). Pazis and Lagoudakis. (slides)
  • Least-Squares Temporal Difference Learning Justin Boyan.
  • A Convergent Form of Approximate Policy Iteration (2002) T. J. Perkins and D. Precup. A convergence guarantee with function approximation.
  • Moore and Atkeson: The Parti-game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State Spaces.
  • Sherstov and Stone: Function Approximation via Tile Coding: Automating Parameter Choice.
  • Chapman and Kaelbling: Input Generalization in Delayed Reinforcement Learning: An Algorithm and Performance Comparisons.
  • Sašo Džeroski, Luc De Raedt and Kurt Driessens: Relational Reinforcement Learning.
  • Sprague and Ballard: Multiple-Goal Reinforcement Learning with Modular Sarsa(0).
  • A post on Deep Q learning. another

  • Week 6: Approximate Off-policy Methods and Eligibility Traces

  • Slides from week 6: pdf.
  • Slides from Thursday: pdf.
  • Neural network slides (from Tom Mitchell's book)
  • Rich Sutton's slides for Chapter 7 of the first edition: html.
  • Rich Sutton's updated slides: pdf
  • Dayan: The Convergence of TD(&lambda) for General &lambda.
  • The paper that introduced Dutch traces and off-policy true on-line TD
  • An empirical analysis of true on-line TD: True Online Temporal-Difference Learning by van Seijen et al. (includes comparison to replacing traces)
  • Toward Off-Policy Learning Control with Function Approximation
    Maei et al. ICML 2010 - solves Baird's counterexample - Greedy-GQ for linear function approximation control
  • Convergent Temporal-Difference Learning with Arbitrary Smooth Function Approximation
    Maei et al. NIPS 2009 - GTD for nonlinear function approximation policy evaluation
  • Train faster, generalize better: Stability of stochastic gradient descent by Moritz Hardt, Benjamin Recht, and Yoram Singer
  • Keepaway PASS and GETOPEN and the keepaway main page
  • An extensive empirical study of many different linear TD algorithms by Adam White and Martha White (AAMAS 2016).

  • Week 7: Applications and Case Studies

  • Neural network slides (from Tom Mitchell's book)
  • The slides I showed on understanding Deep RL nodes have learned (in particular LSTM units in a partially observable environment).
  • The slides I showed on AlphaGo
  • Some minimax slides: ppt.
  • Slides by Sylvain Gelly on UCT
  • Motif backgammon (online player)
  • GNU backgammon
  • Tesauro, G., Temporal Difference Learning and TD-Gammon. Communication of the ACM, 1995
  • Practical Issues in Temporal Difference Learning: an earlier paper by Tesauro (with a few more details)
  • Pollack, J.B., & Blair, A.D. Co-evolution in the successful learning of backgammon strategy. Machine Learning, 1998
  • Tesauro, G. Comments on Co-Evolution in the Successful Learning of Backgammon Strategy. Machine Learning, 1998.
  • Modular Neural Networks for Learning Context-Dependent Game Strategies, Justin Boyan, 1992: a partial replication of TD-gammon.
  • A fairly complete overview of one of the first applications of UCT to Go: "Monte-Carlo Tree Search and Rapid Action Value Estimation in Computer Go". Gelly and Silver. AIJ 2011.
  • Some papers from Simon Lucas' group on comparing TD learning and co-evolution in various games: Othello; Go; Simple grid-world Treasure hunt.
  • S. Gelly and D. Silver. Achieving Master-Level Play in 9x9 Computer Go. In Proceedings of the 23rd Conference on Artificial Intelligence, Nectar Track (AAAI-08), 2008. Also available from here.
  • Simulation-Based Approach to General Game Playing
    Hilmar Finnsson and Yngvi Bjornsson
    AAAI 2008.
  • Some papers from the UT Learning Agents Research Group on General Game Playing
  • Deep Reinforcement Learning with Double Q-learning.
    Hado van Hasselt, Arthur Guez, David Silver

  • Week 8: Efficient Model-Based Exploration

  • Slides from week 8: pdf.
  • I also showed slides on fitted rmax from Nick Jong's thesis: annotated pdf
  • some Rmax slides
  • Code for Fitted RMax.
  • Near-Optimal Reinforcement Learning in Polynomial Time
    Satinder Singh and Michael Kearns
  • Strehl et al.: PAC Model-Free Reinforcement Learning.
  • Efficient Structure Learning in Factored-state MDPs
    Alexander L. Strehl, Carlos Diuk, and Michael L. Littman
    AAAI'2007
  • A shorter paper on MBIE
  • The Adaptive k-Meteorologists Problem and Its Application to Structure Learning and Feature Selection in Reinforcement Learning Carlos Diuk, Lihong Li, and Bethany R. Leffler
    ICML 2009
  • Slides and video for the k-meteorologists paper
  • Safe Exploration in Markov Decision Processes
    Moldovan and Abbeel, ICML 2012
    (safe exploration in non-ergodic domains by favoring policies that maintain the ability to return to the start state)

  • Week 9: Abstraction: Options and Hierarchy

  • Slides from week 9: pdf
  • Ruohan Zhang's 2013 slides on forms of hierarchy.
  • Sasha Sherstov's 2004 slides on option discovery.
  • Automatic Discovery of Subgoals in RL using Diverse Density by McGovern and Barto.
  • A page devoted to option discovery
  • Improved Automatic Discovery of Subgoals for Options in Hierarchical Reinforcement Learning by Kretchmar et al.
  • Nick Jong and Todd Hester's paper on the utility of temporal abstraction. The slides.
  • The Journal version of the MaxQ paper
  • A follow-up paper on eliminating irrelevant variables within a subtask: State Abstraction in MAXQ Hierarchical Reinforcement Learning
  • Automatic Discovery and Transfer of MAXQ Hierarchies (from Dietterich's group - 2008)
  • Lihong Li and Thomas J. Walsh and Michael L. Littman, Towards a Unified Theory of State Abstraction for MDPs , Ninth International Symposium on Artificial Intelligence and Mathematics , 2006.
  • Tom Dietterich's tutorial on abstraction.
  • Nick Jong's paper on state abstraction discovery. The slides.
  • Nick Jong's Thesis code repository and annotated slides

  • Week 10: Multiagent RL

  • Slides from week 10: pdf
  • The ones on threats(pdf) - and the relevant paper
  • The ones on CMLeS(ppt)
  • Journal version of WoLF
  • A CMLeS-like algorithm that can be applied
  • Busoniu, L. and Babuska, R. and De Schutter, B.
    A comprehensive survey of multiagent reinforcement learning
    IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applicati ons and Reviews, 28(2), 156-172, 2008.
  • Multi-Agent Reinforcement Learning: Independent vs. Coopeative Agents
    by Ming Tang
  • Michael Bowling
    Convergence and No-Regret in Multiagent Learning
    NIPS 2004
  • Kok, J.R. and Vlassis, N., Collaborative multiagent reinforcement learning by payoff propagation, The Journal of Machine Learning Research, 7, 1828, 2006.
  • A brief survey on Multiagent Learning. by Doran Chakraborty
  • gametheory.net
  • Some useful slides (part C) from Michael Bowling on game theory, stochastic games, correlated equilibria; and (Part D) from Michael Littman with more on stochastic games.
  • Scaling up to bigger games with empirical game theory
  • Rob Powers and Yoav Shoham
    New Criteria and a New Algorithm for Learning in Multi-Agent Systems
    NIPS 2004.
    journal version
  • A suite of game generators called GAMUT from Stanford.
  • RoShamBo (rock-paper-scissors) contest
  • U. of Alberta page on automated poker.
  • A paper introducing ad hoc teamwork
  • An article addressing ad hoc teamwork, applied in both predator/prey and RoboCup soccer.
  • Ad hoc teamwork as flocking

  • Week 11: Policy Gradient Methods

  • This paper compares the policy gradient RL method with other algorithms on the walk learning: Machine Learning for Fast Quadrupedal Locomotion. Kohl and Stone. AAAI 2004.
  • from Jan Peters' group: Policy Search for Motor Primitives in Robotics
  • Szita and Lörincz: Learning Tetris Using the Noisy Cross-Entropy Method.
  • Autonomous helicopter flight via reinforcement learning.
    Andrew Ng, H. Jin Kim, Michael Jordan and Shankar Sastry.
    In S. Thrun, L. Saul, and B. Schoelkopf (Eds.), Advances in Neural Information Processing Systems (NIPS) 17, 2004.
  • PEGASUS: A policy search method for large MDPs and POMDPs.
    Andrew Ng and Michael Jordan
    Some of the helicopter videos learned with PEGASUS.
  • Autonomous Helicopter Control using Reinforcement Learning Policy Search Methods.
    J. Bagnell and J. Schneider
    Proceedings of the International Conference on Robotics and Automation 2001, IEEE, May, 2001.
  • A couple of articles on the details of actor-critic in practice by Tsitsklis and by Williams.
  • Natural Actor Critic.
    Jan Peters and Stefan Schaal
    Neurocomputing 2008. Earlier version in ECML 2005.
  • PILCO: A Model-Based and Data-Efficient Approach to Policy Search.
    Marc Peter Deisenroth and Carl Edward Rasmussen
    ICML 2011
  • The original policy gradient RL paper.
  • Learning Neural Network Policies with Guided Policy Search under Unknown Dynamics
    Sergey Levine, Pieter Abbeel. NIPS 2014.
    video
  • Trust Region policy optimization
    John Schulman, Sergey Levine, Philipp Moritz, Michael I. Jordan, Pieter Abbeel. ICML 2015.
    video
  • A post by Karpathy on deep RL including with policy gradients (repeated from week 5)
  • Characterizing Reinforcement Learning Methods through Parameterized Learning Problems
    Shivaram Kalyanakrishnan and Peter Stone.
    Machine Learning (MLJ), 84(1--2):205-47, July 2011.

  • Week 12: Inverse RL and Transfer Learning

  • Some transfer learning slides; The ones on instance-based transfer; the ones on curriculum learning
  • Slides on inverse RL from Pieter Abbeel.
  • Towards Resolving Unidentifiability in Inverse Reinforcement Learning.
    Kareem Amin and Satinder Singh
  • Nonlinear Inverse Reinforcement Learning with Gaussian Processes
    Sergey Levine, Zoran Popovic, Vladlen Koltun.
  • Inverse Reinforcement Learning in Partially Observable Environments
    Jaedeug Choi and Kee-Eung Kim
  • Improving Action Selection in MDP's via Knowledge Transfer.
    Alexander A. Sherstov and Peter Stone.
    In Proceedings of the Twentieth National Conference on Artificial Intelligence, July 2005.
    Associated slides.
  • General Game Learning using Knowledge Transfer.
    Bikramjit Banerjee and Peter Stone.
    In The 20th International Joint Conference on Artificial Intelligence, 2007
    Associated slides.
  • Recent papers on IRL and learning by demonstration
  • Deep Apprenticeship Learning for Playing Video Games
  • Maximum Entropy Deep Inverse Reinforcement Learning
  • Generative Adversarial Imitation Learning
  • Recent papers on Transfer learning
  • This work addresses the risk of negative transfer and task dissimilarity
    A2T: Attend, Adapt and Transfer Attentive Deep Architecture for Adaptive Transfer from multiple sources
  • This work addresses an improvement to finetuning by adding columns to a deep net and never removing the previously learned weights and avoids catastrophic forgetting.
    Progressive Neural Networks
  • This work explicitly models the differences between two domains to adjust a network trained on one domain and applied to a different one.
    Beyond sharing weights for deep domain adaptation
  • This work trains a network on several task simultaneously and also incorporates expert demonstrations to create general representations that can then be transferred.
    Actor-Mimic Deep Multitaskc and Transfer Reinforcement Learning

  • Week 13: Deep RL

  • Reinforcement learning with unsupervised auxiliary tasks from Deep Mind includes some action conditional learning.
  • An explanation of LSTMs.
  • The Recurrent Temporal Restricted Boltzmann Machine

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