An examination of the fundamentals of digital game creation including learning html5, CSS, and JavaScript using the Phaser game engine, general principals of game design and software engineering processes, and development of 2D games. Three lecture hours a week for one semester. May not be counted toward a degree in computer science. May be repeated for credit when the topics vary. Prerequisite: Computer Science 313E, 314, or 314H with a grade of at least C-.

Program: 
Undergraduate Program
Division: 
Non-Majors