An examination of major technological components of computer games and their integration, modeling and animation, physics simulation, networking for games, interface and interaction techniques, and special effects. Three lecture hours a week for one semester. Computer Science 354R and 378 (Topic: Game Technology) may not both be counted. Prerequisite: The following coursework with a grade of at least C-: Computer Science 105C, 371G or 371P; and Computer Science 429 (or 310) or 429H (or 310H).

Undergraduate Program