Sarah Abraham is an Assistant Professor of Instruction in the Department of Computer Science. She is a member of the Real-time Graphics and Parallel Systems group, with interests in non-photorealistic rendering, simulation-based tools for artists, and video game mechanics that foster cooperation and empathy. Dr. Abraham received her M.S. and PhD from the University of Texas at Austin, and her B.A. From Wellesley College.
Dr. Abraham's research interests are primarily related to video game development and artistic tools. She is interested in non-photorealistic rendering, as well as creating artist tools that make physical simulation intuitive and accessible. She is currently exploring video game mechanics and narrative as a vehicle for fostering cooperation and empathy in players.
S. Abraham and D. Fussell. 2014. “Smoke Brush”.
S. Abraham. Rivers, S. E., & McDonald, H. . June 30, 2018. “Skazka: Exploring Empathy Through Cooperative Mechanics and Narrative”. Carnegie Mellon University: ETC Press. Pittsburgh, PA.
S. Abraham, E. Vouga, and D. Fussell.. 2018. “Fluid Brush”. Expressive.